Seed Sensor
2011
a swallowable device that detects gas fluctuations within the body (methane, carbon dioxide etc.) that may be an indicator of undiagnosed disease...(more)
Diabetes
2007-8
Neckpiece + ring for administering insulin through the skin...(more)
Drift
2009
Drift is a series of handheld interactive elements that investigate social behaviours. The luminescent pods pulsate softly...(more)
 
Polarise
2008-9
A dynamic installation of blown glass vessels and magnetic liquid
...(more)


Proem
2011
Developed for the "First Show" at PinUp gallery in Melbourne, Proem charts the development of my practice from my “first” project...(more)

Thin Skin
2010-ongoing
Thin Skin is an ongoing material investigation into how conductive materials can be used to enrich our experience of physical space...(
more)
Luminesce
2009
An installation of electroluminescent cable and two way mirror which creates an immersive 'endless' floor plane...(more)
Shape Change Jewellery
2008-9
Jewellery that changes shape at body temperature
...(more)
Emotion Pods
2008-9
A series of simple handheld devices which embody different behavioural characteristics.
...(more)
Arsenic
2007-8
Neckpiece + water vessel for removing arsenic from ground water...(more)
Arrhythmia
2007-8
Interactive heart-based work which embodied arrhythmias...(more)
Matter 001
2007
Mysterious artefact that responds to human presence...(more)
Inner
2007
A garment/jewellery combination which deals with issues of intrapersonal understanding...(more)
Patch Projects
2007
Discrete non-medical housing for nano-engineered patches - to administer insulin through the skin replacing syringes...(more)
Hand Hearts
2005-6
Resin cast hearts that receive the heart beat of a remote other...(more)
Ether Beat Garments
2004-6
Garments which sense, process, transmit and receive the ECG wavelength to facilitate remote empathy...(more)
Electrocardiogram Topology Series
2004-5

Laser cut acrylic sculptures dealing with ECG phenomena...(more)
Empathy Vest
2004
A wearable system utilising PLC Microcontrollers to transmute environmental information into affective experience...(more)